This purpose of this post is to give some insight in to my 2d water effect. The effect was made in unity and consist of one C# script and two shaders. Additionally this effect can be be broken down in to two parts. The reflection and the distortion. First we will look at the reflection Reflection A lot of the work of the reflection is done through the C# script. The script creates a new game object with the sprite renderer of the original object, mirrors it, and puts our water reflection shader on it. You can see it below. A couple things to note with this technique. First, everything done in this script could be done manually through the editor. It is only for convenience and does not have to be done at run time. You might want to add [ExecuteInEditMode] to this script if you plan on using it. Second, this is kind of a crude way of doing things. Animations, lighting, or anything else that effect your sprite will not get reflected. For animations you could use the s...
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