Back in May of 2015 I made a post about making terrain with Perlin noise. Since then I have done a lot of experimenting with different techniques and algorithms. This was all mostly done for a project that I decided to quit working on about 4 months ago. Since at this point I'm pretty certain I'm not going to finish it, I decided I'll share the results of this experimenting and show off the mostly finished terrain generator.
Here is another image with an improved river algorithm |
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